← BACK TO WORKVehicle 3d model
1967 Shelby Mustang
software
Maya/Keyshot
type
Film Production
Focus
Hard Surface Topology
I love classic cars, so I wanted to challenge myself by modeling one of my favorites: the 1967 Shelby Mustang. I modeled the car in Maya, focusing on getting the proportions and details as accurate as possible while keeping the topology clean and production ready. I modeled with film production in mind, making sure the geometry could hold up well in close-up shots and higher-resolution renders. I rendered the project in KeyShot and used the lighting to bring out the overall realism.
MY RESPONSIBILITIES
3D MODELING
TEXTURING / materials
LIGHTING & RENDERINg





