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Character 3d model
League of Legends - Darius 
software
Zbrush/Maya/Substance Painter/Unreal Engine
type
Real-Time Cinematic
Focus
Character Design
Darius League of Legends. I'm a big fan of Riot's League of Legends characters, so I was excited to take on Darius as a personal project. 
I sculpted and modeled the character in ZBrush and Maya, textured him in Substance Painter, and finished the project with a real-time presentation in Unreal Engine 5. My goal was to create a detailed, game-ready character while staying true to the character.
MY RESPONSIBILITIES
3D MODELING
TEXTURING / materials
LIGHTING & RENDERINg