← BACK TO WORKCharacter 3d model
Orc Ape
software
Zbrush/Maya/Substance Painter/Unreal Engine
type
Real-Time Cinematic
Focus
Creature Deisgn
I’ve always been intrigued by orc-like creatures, so I wanted to create my own take on what an orc and ape hybrid might look like. I used the project as an opportunity to push the character’s anatomy, proportions, and overall silhouette while experimenting with a more exaggerated creature design. I also focused on creating stronger contrast in the textures in Substance Painter, which helped the forms and surface details read more clearly in the final real-time render in Unreal Engine.
MY RESPONSIBILITIES
3D MODELING
TEXTURING / materials
LIGHTING & RENDERINg





