← BACK TO WORKCharacter 3d model
Dark Elf Nymph
software
Zbrush/Maya/Substance Painter/Unreal Engine
type
Real-Time Cinematic
Focus
Character Design
I created this original dark elf character to explore a more organic, tree-inspired design. I sculpted and modeled her in ZBrush and Maya, textured the character in Substance Painter, created the hair with XGen, and finished the project with a real-time presentation in Unreal Engine. I especially enjoyed developing the horn and bark-like forms and pushing them into a design that felt unique to the character.
MY RESPONSIBILITIES
3D MODELING
TEXTURING / materials
LIGHTING & RENDERINg





