← BACK TO WORKCharacter 3d model
Reptilian Warrior
software
Zbrush/Maya/Substance Painter/Unreal Engine
type
Game Production
Focus
Character Design
This was the first creature character I created, based on a concept by Yuriy Chemezov. I wanted to use the project to challenge myself with creature anatomy, hard-surface armor, and more detailed skin work. I sculpted and modeled the character in ZBrush and Maya, created my own alphas in ZBrush for the surface details, and finished the project with a real-time render in Unreal Engine.
MY RESPONSIBILITIES
3D MODELING
TEXTURING / materials
LIGHTING & RENDERINg






